Energy Splash

eneRGy SPLASH
Discipline: Psychokinesis [see text]; ; Level: Psion/wilder 0
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes

You create a ray of your active energy type (cold,
electricity, fire, or sonic) that shoots forth from your
fingertip and strikes a target within range, dealing
damage if you succeed on a ranged touch attack with the
ray.
Cold: A ray of this energy type deals 2 points of damage.
Alternately, the manifester can choose to deal no damage
but instead chill up to 1 pound of non-living material
(such as cooling a drink).
Electricity: A ray of this energy type deals 1 point of
damage. Manifesting a ray of this energy type provides a
+3 bonus on your attack roll if the target is wearing metal
armor and a +2 bonus on manifester level checks for the
purpose of overcoming power resistance. Alternately,
the manifester can choose to deal no damage but instead
cause a relatively harmless static shock. This shock is
painful enough to wake someone sleeping, but is not
painful to interrupt concentration or spellcasting.
Fire: A ray of this energy type deals 2 points of damage.
Alternately, the manifester can choose to deal no damage
but instead light a readily flammable object such as a
lantern or torch, or warm up to 1 pound of nonliving
material (such as heating food).
Sonic: A ray of this energy type deals 1 point of
damage and ignores an object’s hardness. Alternately,
the manifester can choose to deal no damage but instead
cause a loud bang at the target location (DC 10 Perception
check to hear it).
This power’s subtype is the same as the type of energy
you manifest.

Energy Splash

Ascension Quantus347